Abilities Embracing: All vampires can make another vampire by killing a human and feeding her a little bit of their blood (Vitae) Blush of Health: All vampires can use their blood to make themselves look alive for a few hours at a time Immortality: Cainites are immortal, assuming nothing kills them. They do not age and they do not change from the moment of Embrace Ghouling: Vampires can feed some of their blood to humans, making them ageless slaves for a month at a time Healing: By using up the blood in their systems, vampires can heal themselves of wounds Disciplines: Vampires can unlock special disciplines, specific to their clans. Powers include mind control, the ability to run very fast, heightened senses, charisma, supernatural strength, and others.
Weaknesses Sunlight: Sunlight will scar, burn, and eventually kill a Cainite Staking: A stake through a vampire's heart will put them into a comatose state until it is removed Corpselike: Vampires are essentially walking corpses; unnaturally pale, pulseless, and lacking in body heat Frenzy: When a vampire is very, very hungry, very, very scared, or very, very angry, they go into a fugue-like state of frenzy where they can think of nothing but feeding or satisfying their emotional need Feeding: Cainites (for the most part) can only feed off of blood; human food or drink will force them to vomit
Shared Weaknesses and Ablities (taken from Diana's journal)
Embracing: All vampires can make another vampire by killing a human and feeding her a little bit of their blood (Vitae)
Blush of Health: All vampires can use their blood to make themselves look alive for a few hours at a time
Immortality: Cainites are immortal, assuming nothing kills them. They do not age and they do not change from the moment of Embrace
Ghouling: Vampires can feed some of their blood to humans, making them ageless slaves for a month at a time
Healing: By using up the blood in their systems, vampires can heal themselves of wounds
Disciplines: Vampires can unlock special disciplines, specific to their clans. Powers include mind control, the ability to run very fast, heightened senses, charisma, supernatural strength, and others.
Weaknesses
Sunlight: Sunlight will scar, burn, and eventually kill a Cainite
Staking: A stake through a vampire's heart will put them into a comatose state until it is removed
Corpselike: Vampires are essentially walking corpses; unnaturally pale, pulseless, and lacking in body heat
Frenzy: When a vampire is very, very hungry, very, very scared, or very, very angry, they go into a fugue-like state of frenzy where they can think of nothing but feeding or satisfying their emotional need
Feeding: Cainites (for the most part) can only feed off of blood; human food or drink will force them to vomit